![]() Biblo fits in quite nicely in this deck (his ability allows the first player to draw an extra card) - unless there are lots of bad treacheries and fighting, because he only has two hit points. For example, one of my favorite decks is a Green/Purple deck that allows me to draw a lot of cards and then have the resources to play them. So, here's the next important question with heroes - are they worth using? Actually, I found this to be a surprising "yes." Like with most cards in the game (other than Gandalf), it really depends on what kind of deck you're building and what scenario you are playing. HeroesIsn't this the real reason that you're interested in buying expansions? You're curious who Fantasy Flight is going to come up with? Well, here's a cheat sheet of the heroes that were released in this wave (in the order that I find them in my box, not in the order they were released): Bilbo Baggins (green), Prince Imrahil (purple), Dain Ironfoot (purple), Frodo Baggins (blue), Boromir (red), and Brand son of Bain (red). Also, since I've already covered the pros and cons of the basic game, this review will focus more on themes of the expansion set. Since this review is of an expansion, I am going to assume that you are familiar with the basics of Lord of the Rings: The Card Game, and if not, feel free to check out my review of it here. ![]() This review will cover all six expansions, which include: The Hunt for Gollum, Conflict at the Carrock, A Journey to Rhosgobel, The Hills of Emyn Muil, The Dead Marshes, and Return to Mirkwood. ![]() ![]() ![]() IntroductionNow that all six installments of the "Shadows of Mirkwood" expansion to Lord of the Rings: The Card Game have been released, I figured it was time for me to write a combined review. ![]()
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